1041. Robot Bounded In Circle
On an infinite plane, a robot initially stands at (0, 0) and faces north. The robot can receive one of three instructions:
- “G”: go straight 1 unit;
- “L”: turn 90 degrees to the left;
- “R”: turn 90 degrees to the right.
The robot performs the instructions given in order, and repeats them forever.
Return true if and only if there exists a circle in the plane such that the robot never leaves the circle.
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| Example 1:
Input: instructions = "GGLLGG"
Output: true
Explanation: The robot moves from (0,0) to (0,2), turns 180 degrees, and then returns to (0,0).
When repeating these instructions, the robot remains in the circle of radius 2 centered at the origin.
Example 2:
Input: instructions = "GG"
Output: false
Explanation: The robot moves north indefinitely.
Example 3:
Input: instructions = "GL"
Output: true
Explanation: The robot moves from (0, 0) -> (0, 1) -> (-1, 1) -> (-1, 0) -> (0, 0) -> ...
|
Constraints:
- 1 <= instructions.length <= 100
- instructions[i] is ‘G’, ‘L’ or, ‘R’.
Solution#
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| class Solution {
public boolean isRobotBounded(String instructions) {
int[][] directions = new int[][] {
{0,1}, // north
{1,0}, // east
{0,-1}, // south
{-1,0} // west
};
int x = 0;
int y = 0;
int idx = 0;
for (int i: instructions.toCharArray()) {
if (i == 'L') {
idx = (idx + 3) % 4;
} else if (i == 'R') {
idx = (idx + 1) % 4;
} else {
x += directions[idx][0];
y += directions[idx][1];
}
}
// after one cycle:
// robot returns into initial position
// or robot doesn't face north
return (x == 0 && y == 0) || (idx != 0);
}
public boolean isRobotBounded2(String instructions) {
char direction = 'G';
int i = 0;
int j = 0;
int n = instructions.length();
for (int k = 0; k < 4 * n; k++) {
char c = instructions.charAt(k % n);
if (c == 'G') {
if (direction == 'G') {
i++;
} else if (direction == 'L') {
j--;
} else if (direction == 'D') {
i--;
} else if (direction == 'R') {
j++;
}
} else if (c == 'L') {
if (direction == 'G') {
direction = 'L';
} else if (direction == 'L') {
direction = 'D';
} else if (direction == 'D') {
direction = 'R';
} else if (direction == 'R') {
direction = 'G';
}
} else if (c == 'R') {
if (direction == 'G') {
direction = 'R';
} else if (direction == 'R') {
direction = 'D';
} else if (direction == 'D') {
direction = 'L';
} else if (direction == 'L') {
direction = 'G';
}
}
}
return (i == 0 && j == 0);
}
}
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